Comments and Lastest Build Updates

This forum is for all posts regarding Chicken Fighters 2012. Post questions, bugs, and get support help here.
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Issa
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Postby Issa » Thu May 25, 2006

You can use the keyboard to navigate through the menus too. Also ESC will do autobattle. Thanks for the bug finds I'll look into it.
Freedom is a fragile thing and is never more than one generation away from extinction.

 --Ronald Reagan

Not a Vampire

got that, thanks

Postby Not a Vampire » Thu May 25, 2006

Yeah, I noticed the arrow keys & the ESC. I'm one of those wierdos that actually read help docs. I'm just not always allowed to use the keyboard, depending on whether Nessie-the-supposed-to-be-toy-poodle-but-really-mini and/or Neffie-the-equally-rapidly-growing-Tonkinese-kitten are requiring my chest as a resting place. (Nephie is short for Nefarious Purr-puss).

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Postby Issa » Thu May 25, 2006

I think I might be able to add a pause not sure, I can always pause the speed bar. I will think about it. Right now Chicken Fighters is on the backburner so I'm not really working on it. Obviously it was suppose to be done by last year but its not, just havent had time.
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

Not a Vampire

not a problem

Postby Not a Vampire » Fri May 26, 2006

I gathered you are spending most of your time on the lovely new RPG. I didn't expect instant bugfixes!! That new game looks ever so nice - can't wait for the first version!

Not a Vampire

One last one ...

Postby Not a Vampire » Fri May 26, 2006

The spell Drain doesn't seem to work as described - it does damage the opponent, but doesn't give my chickie back any health.

RENLANG

LINK

Postby RENLANG » Mon Jan 15, 2007

STUPID HUMAN VERIFICATION THING! anyways, your link to the NETCF is for 1.1, we need 2.0 or higher.

Renlang

hmmm

Postby Renlang » Mon Jan 15, 2007

a pause button (pause the whole gameplay) would be spffy, cuz i goto do chores very often :P and CURSE YOUR HUMAN VERIFICATION SYSTEM! i feel like being a homunculus right now >:O

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Postby Issa » Mon Jan 22, 2007

I have decided that I am going to try and look at the Chicken Fighters code again and maybe finish it. The game is so close to being finished, 80-85%, I just cant leave it. I wont promise anything but I will promise tonight I will look at my code and perhaps do something!

I need help with the map though!
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby Issa » Wed Jan 24, 2007

perhaps you could have an option for turn-based - pause the game


I looked into this, its easy to do but hard to make perfect because of how I wrote the code. I think its too much work so I will not be doing it, but I will keep thinking about it for an easier solution if possible.
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby Issa » Wed Jan 24, 2007

Also, in one of the houses in the first town there is a lovely never-ending supply of free seeds in a desk. Fun, but presumably a bug.


I am not able to recreate this, can you please give me more information? Perhaps a screen shot?
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby Issa » Wed Jan 24, 2007

Also ... you can't change the options for midi and sound from within - it gives and error. I was able to do it from the ini, though.


I was also not able to recreate this, can you please give me more info please?

Also, your starting chicken is suppose to start with one ability.
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby Issa » Wed Jan 24, 2007

New Chicken Fighters released today! Get testing!


Build 81:

-Fixed Drain ability so it gives back HP now
-Fixed minor issue with Regen ability when opponent uses it
-Bug Fix: You can now load a game without an error if you have 12 chickens
-Breeding Chickens: All chickens start at level 1 now, also theres a possibility you will only get an egg!
-Bug Fix: Picking up chests above/below you now work
-Bug Fix: Crash when creating report with 0 chickens
-Chicken Fighters 2005 is now Chicken Fighters 2007!
-Cosmetic changes throughout the game screens to make them look a lot nicer then before
-Bug Fix: Fixed two bugs where if you didnt have a chicken you will get a notice that said your chicken died when walking or capturing chickens
-Installer now included for the game that will install all the directX files and shortcuts. It will also download .NET if you need it.
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Map Update

Postby HendoTheGreat » Wed Jan 24, 2007

Ok, so far I've put some of the insides of the Snow Village buildings and I've done some mountain/caves. Also, Issa... Who else is working on the map? Or is it just me?
Anyway, I'll post regularly to inform you all of how the map is going.
KIRBY FIGHT!!!!
(>")> <("<)

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Postby Issa » Thu Jan 25, 2007

Just you, I dont want tons of hands in it. Thanks for helping with the map, it sucks drawing everything, I need to code not draw.
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby HendoTheGreat » Thu Jan 25, 2007

No problem! I don't have anything better to do in the Holidays and afternoons. Also, why don't you like mapping? It's easy. XD
Just annoying eh?
Anywho, better get back to the mapping. And you better get back to programming. >=]
KIRBY FIGHT!!!!

(>")> <("<)

Not a Vampire

Postby Not a Vampire » Mon Mar 19, 2007

Yippee!! Just checked your page! Glad you're back coding. I've downloaded the latest build and will get back to you with any bugs.

a person...

Postby a person... » Sun Jun 10, 2007

Do you want any help with the coding? I have some experience with C# and VB.NET and might be able to do some stuff over the summer.

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Postby Issa » Mon Jun 11, 2007

I am not sure what I would need, I would perfer to do all the coding myself from this point since theres no "new" code that needs to be written, just finishing up, and it would be hard to explain what needs to be finishing, its all in my head. If it was a new project I wouldnt mind the help. Thank you though.

In other news, I have been working on CF, it will be done someday, right now I am currently finishing up the map and tournaments. Next month I will have a good two weeks of coding time to put in so expect a release next month.
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby Bob_stew » Fri Jun 29, 2007

Hey Issa. I haven't forgotten you.

Bug reports (build 81):

- Ryu's speed enhancing ability only works for the first attack of each battle.

- When damage exceeds 1, the messages below the health bars (Oh Noes, Wham! etc.) get messed up both in number and type.

Example:

My chicken hits for more than 1 dmg. Two messages spawn:

Oh Noes!
Wham!

- The help file still says "chicken fighter 2005".

- The intro lacks sprites for the second screen. (Joe)

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Postby Issa » Fri Jun 29, 2007

Thanks, I will look into them! I love getting bug reports, it makes me motivated! I promise I will work on the game in July and get a build out, I have some time.
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby Issa » Tue Jul 17, 2007

Build 87:

-Fixed crash bug when you have 12 chickens and encounter a random chicken battle
-Mountains town, battle, and area done
-Fixed autodraw bug when selecting a new area
-Fixed bug where Haste ability from a Hero (such as Ryu) would not take effect again when the speed bar reset
-Fixed select area locations for some places that were wrong
-Added message when you try to capture a chicken from an encounter and you are full with chickens instead of having nothing happen
-Forest town, battle, and area done
-Mines town, battle, and area done
-Buying items now updates cash label
-Fixed crash bug when sound is disabled
-Finally finished adding all the opponents, phew!
-Fixed bug where opponent status panel becomes invisible during battle
-Added more abilities to status panel when casted
-Fixed damage label when healing, shows "+ 1" instead of "+ -1"
-Fixed link on title screen to go to my site
Last edited by Issa on Fri Jul 27, 2007, edited 6 times in total.

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Postby Issa » Tue Jul 17, 2007

Bob_stew:

I was not able to recreate the bug where when you attack it shows two messages, I see one. Can you please give me more information? Are you sure you are seeing two? Maybe you are seeing the opponents and yours at the same time.

Also, dont worry about help file issues right now, its not done and I dont plan to finish it until the game is completed. I might even just get rid of it and tell people to use the in game tutorial instead.
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby Issa » Fri Jul 27, 2007

The intro lacks sprites for the second screen. (Joe)


I was not able to recreate this bug, I saw the intro just fine, can you please explain what sprite did not show on the second screen?
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby Issa » Fri Jul 27, 2007

I plan to release the next build in a few days...unfortunately it will be the last update for a very long time as I will become busy once again. But rest assured I will get the game done one day.

Whats left to do before version 1.0:

Fine tune all the chicken abilities and stats
Fine tune all the trainer abilities
Fine tune every tournament
Add music
Add bosses to gain medals and final boss
Update all areas for chicken catching
Make ending
Update help file and how too
Finalize map

What may be added after version 1.0 (if a lot of people like the game and motivate me)

Make each opponent unique so they use a certain chicken and their chickens have special stats
Add more equipment to buy for chickens
Allow you to customize your trainer
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Postby Issa » Wed Aug 01, 2007

Latest build, 0.87, was released. Probably will be a while until I do some more updates. Find me bugs until then! (Note: I know some areas arent done, dont worry about that, also dont worry if you dont get the right exp or the descriptions dont show correctly for tournaments, its not done.)
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Re: Comments and Lastest Build Updates

Postby Issa » Sat Dec 04, 2010

Build 89:

-(Build 88 was released 2 years ago, forgot what was updated in that).
-Made title screen more clear
-Upgraded entire project from .NET 2.0 to .NET 3.5
-Fixed form load flickering! Uses a tiny bit more CPU but worth it.
-Added "click" sound for many more options when you click on them
-Minor code optimizations
-Item screen reshows items left now
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan

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Re: Comments and Lastest Build Updates

Postby Issa » Tue Feb 15, 2011

Build 90:

-Upgraded entire project to use .NET 4.0 (with 2.0 legacy for DirectX9)
-Fixed out of boundary exception when you search looking down or up at the map border
-Battle: Made some fonts larger, made damage counter start higher so you can see it better
-Drawing issues: On my Windows 7, 64bit AMD QuadCore I dont see any drawing issues anymore. No clipping or sluggishness. So I will not try and optimize anymore.
Freedom is a fragile thing and is never more than one generation away from extinction.



 --Ronald Reagan


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