Why didn't u give a save option inside the tunnels? I get irritated hearing the "I can't save inside" thing. Then you should also have given a "I can't die inside" option.
Thats just how I did it, no real reason. I kinda wanted to make it a little hard, like to make caves "dangerous" so that you could die inside if you werent careful, instead of saving each step. In DM2 I added save spots to fix this problem. But still, most RPG's you cant save in a dungeon, it adds to the difficulty.
Freedom is a fragile thing and is never more than one generation away from extinction.
Huh? It just freezes up? And you cant save outside the map? I never heard that problem, if its an issue its not gonna get fixed though. Have no idea why thats happening.
Freedom is a fragile thing and is never more than one generation away from extinction.