Page 3 of 3

Posted: Thu May 25, 2006
by Issa
You can use the keyboard to navigate through the menus too. Also ESC will do autobattle. Thanks for the bug finds I'll look into it.

got that, thanks

Posted: Thu May 25, 2006
by Not a Vampire
Yeah, I noticed the arrow keys & the ESC. I'm one of those wierdos that actually read help docs. I'm just not always allowed to use the keyboard, depending on whether Nessie-the-supposed-to-be-toy-poodle-but-really-mini and/or Neffie-the-equally-rapidly-growing-Tonkinese-kitten are requiring my chest as a resting place. (Nephie is short for Nefarious Purr-puss).

Posted: Thu May 25, 2006
by Issa
I think I might be able to add a pause not sure, I can always pause the speed bar. I will think about it. Right now Chicken Fighters is on the backburner so I'm not really working on it. Obviously it was suppose to be done by last year but its not, just havent had time.

not a problem

Posted: Fri May 26, 2006
by Not a Vampire
I gathered you are spending most of your time on the lovely new RPG. I didn't expect instant bugfixes!! That new game looks ever so nice - can't wait for the first version!

One last one ...

Posted: Fri May 26, 2006
by Not a Vampire
The spell Drain doesn't seem to work as described - it does damage the opponent, but doesn't give my chickie back any health.

LINK

Posted: Mon Jan 15, 2007
by RENLANG
STUPID HUMAN VERIFICATION THING! anyways, your link to the NETCF is for 1.1, we need 2.0 or higher.

hmmm

Posted: Mon Jan 15, 2007
by Renlang
a pause button (pause the whole gameplay) would be spffy, cuz i goto do chores very often :P and CURSE YOUR HUMAN VERIFICATION SYSTEM! i feel like being a homunculus right now >:O

Posted: Mon Jan 22, 2007
by Issa
I have decided that I am going to try and look at the Chicken Fighters code again and maybe finish it. The game is so close to being finished, 80-85%, I just cant leave it. I wont promise anything but I will promise tonight I will look at my code and perhaps do something!

I need help with the map though!

Posted: Wed Jan 24, 2007
by Issa
perhaps you could have an option for turn-based - pause the game


I looked into this, its easy to do but hard to make perfect because of how I wrote the code. I think its too much work so I will not be doing it, but I will keep thinking about it for an easier solution if possible.

Posted: Wed Jan 24, 2007
by Issa
Also, in one of the houses in the first town there is a lovely never-ending supply of free seeds in a desk. Fun, but presumably a bug.


I am not able to recreate this, can you please give me more information? Perhaps a screen shot?

Posted: Wed Jan 24, 2007
by Issa
Also ... you can't change the options for midi and sound from within - it gives and error. I was able to do it from the ini, though.


I was also not able to recreate this, can you please give me more info please?

Also, your starting chicken is suppose to start with one ability.

Posted: Wed Jan 24, 2007
by Issa
New Chicken Fighters released today! Get testing!


Build 81:

-Fixed Drain ability so it gives back HP now
-Fixed minor issue with Regen ability when opponent uses it
-Bug Fix: You can now load a game without an error if you have 12 chickens
-Breeding Chickens: All chickens start at level 1 now, also theres a possibility you will only get an egg!
-Bug Fix: Picking up chests above/below you now work
-Bug Fix: Crash when creating report with 0 chickens
-Chicken Fighters 2005 is now Chicken Fighters 2007!
-Cosmetic changes throughout the game screens to make them look a lot nicer then before
-Bug Fix: Fixed two bugs where if you didnt have a chicken you will get a notice that said your chicken died when walking or capturing chickens
-Installer now included for the game that will install all the directX files and shortcuts. It will also download .NET if you need it.

Map Update

Posted: Wed Jan 24, 2007
by HendoTheGreat
Ok, so far I've put some of the insides of the Snow Village buildings and I've done some mountain/caves. Also, Issa... Who else is working on the map? Or is it just me?
Anyway, I'll post regularly to inform you all of how the map is going.

Posted: Thu Jan 25, 2007
by Issa
Just you, I dont want tons of hands in it. Thanks for helping with the map, it sucks drawing everything, I need to code not draw.

Posted: Thu Jan 25, 2007
by HendoTheGreat
No problem! I don't have anything better to do in the Holidays and afternoons. Also, why don't you like mapping? It's easy. XD
Just annoying eh?
Anywho, better get back to the mapping. And you better get back to programming. >=]

Posted: Mon Mar 19, 2007
by Not a Vampire
Yippee!! Just checked your page! Glad you're back coding. I've downloaded the latest build and will get back to you with any bugs.

Posted: Sun Jun 10, 2007
by a person...
Do you want any help with the coding? I have some experience with C# and VB.NET and might be able to do some stuff over the summer.

Posted: Mon Jun 11, 2007
by Issa
I am not sure what I would need, I would perfer to do all the coding myself from this point since theres no "new" code that needs to be written, just finishing up, and it would be hard to explain what needs to be finishing, its all in my head. If it was a new project I wouldnt mind the help. Thank you though.

In other news, I have been working on CF, it will be done someday, right now I am currently finishing up the map and tournaments. Next month I will have a good two weeks of coding time to put in so expect a release next month.

Posted: Fri Jun 29, 2007
by Bob_stew
Hey Issa. I haven't forgotten you.

Bug reports (build 81):

- Ryu's speed enhancing ability only works for the first attack of each battle.

- When damage exceeds 1, the messages below the health bars (Oh Noes, Wham! etc.) get messed up both in number and type.

Example:

My chicken hits for more than 1 dmg. Two messages spawn:

Oh Noes!
Wham!

- The help file still says "chicken fighter 2005".

- The intro lacks sprites for the second screen. (Joe)

Posted: Fri Jun 29, 2007
by Issa
Thanks, I will look into them! I love getting bug reports, it makes me motivated! I promise I will work on the game in July and get a build out, I have some time.

Posted: Tue Jul 17, 2007
by Issa
Build 87:

-Fixed crash bug when you have 12 chickens and encounter a random chicken battle
-Mountains town, battle, and area done
-Fixed autodraw bug when selecting a new area
-Fixed bug where Haste ability from a Hero (such as Ryu) would not take effect again when the speed bar reset
-Fixed select area locations for some places that were wrong
-Added message when you try to capture a chicken from an encounter and you are full with chickens instead of having nothing happen
-Forest town, battle, and area done
-Mines town, battle, and area done
-Buying items now updates cash label
-Fixed crash bug when sound is disabled
-Finally finished adding all the opponents, phew!
-Fixed bug where opponent status panel becomes invisible during battle
-Added more abilities to status panel when casted
-Fixed damage label when healing, shows "+ 1" instead of "+ -1"
-Fixed link on title screen to go to my site

Posted: Tue Jul 17, 2007
by Issa
Bob_stew:

I was not able to recreate the bug where when you attack it shows two messages, I see one. Can you please give me more information? Are you sure you are seeing two? Maybe you are seeing the opponents and yours at the same time.

Also, dont worry about help file issues right now, its not done and I dont plan to finish it until the game is completed. I might even just get rid of it and tell people to use the in game tutorial instead.

Posted: Fri Jul 27, 2007
by Issa
The intro lacks sprites for the second screen. (Joe)


I was not able to recreate this bug, I saw the intro just fine, can you please explain what sprite did not show on the second screen?

Posted: Fri Jul 27, 2007
by Issa
I plan to release the next build in a few days...unfortunately it will be the last update for a very long time as I will become busy once again. But rest assured I will get the game done one day.

Whats left to do before version 1.0:

Fine tune all the chicken abilities and stats
Fine tune all the trainer abilities
Fine tune every tournament
Add music
Add bosses to gain medals and final boss
Update all areas for chicken catching
Make ending
Update help file and how too
Finalize map

What may be added after version 1.0 (if a lot of people like the game and motivate me)

Make each opponent unique so they use a certain chicken and their chickens have special stats
Add more equipment to buy for chickens
Allow you to customize your trainer

Posted: Wed Aug 01, 2007
by Issa
Latest build, 0.87, was released. Probably will be a while until I do some more updates. Find me bugs until then! (Note: I know some areas arent done, dont worry about that, also dont worry if you dont get the right exp or the descriptions dont show correctly for tournaments, its not done.)

Re: Comments and Lastest Build Updates

Posted: Sat Dec 04, 2010
by Issa
Build 89:

-(Build 88 was released 2 years ago, forgot what was updated in that).
-Made title screen more clear
-Upgraded entire project from .NET 2.0 to .NET 3.5
-Fixed form load flickering! Uses a tiny bit more CPU but worth it.
-Added "click" sound for many more options when you click on them
-Minor code optimizations
-Item screen reshows items left now

Re: Comments and Lastest Build Updates

Posted: Tue Feb 15, 2011
by Issa
Build 90:

-Upgraded entire project to use .NET 4.0 (with 2.0 legacy for DirectX9)
-Fixed out of boundary exception when you search looking down or up at the map border
-Battle: Made some fonts larger, made damage counter start higher so you can see it better
-Drawing issues: On my Windows 7, 64bit AMD QuadCore I dont see any drawing issues anymore. No clipping or sluggishness. So I will not try and optimize anymore.